repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

3 Years Ago
Disallow include()ing non .lua files include errors now have a stack trace and appear in Problems menu
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Potential fix for a creash with C_OP_RenderRope particle render operation
3 Years Ago
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
3 Years Ago
Temporarily remove steamworks.DownloadUGC's file argument in the callback
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed Saves and Dupes not working Remvoed debug output from Entity.SetBodyGroups function
3 Years Ago
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.
3 Years Ago
Entity:SetBodyGroups now accepts a-z as 10-35
3 Years Ago
CS:GO lobby is put into correct map category (Community Contribution)
3 Years Ago
Disallow "Shadow" shader to be used as rope material
3 Years Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
3 Years Ago
Added VMatrix.GetTransposed Added Angle.Random Added Vector.Random, Vector.Negate, Vector.GetNegated
3 Years Ago
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
3 Years Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
3 Years Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
3 Years Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
3 Years Ago
merge from main
3 Years Ago
file.Exists now works with addon title pathIDs like file.Find
3 Years Ago
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3 Years Ago
Improved addon detection for Lua errors ErrorNoHalt/Error will now display a stack trace in Problems panel
3 Years Ago
util.GetModelMeshes is now also available serverside.
3 Years Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
3 Years Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
3 Years Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
3 Years Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Bone manipulations do not inflate player/npc render bounds as much
3 Years Ago
Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod
3 Years Ago
gmod_camera's zooming is now tickrate independent (Community Contribution)
3 Years Ago
TTT: Updated language files
3 Years Ago
Stop the crosshair color going white if the player's FOV is < 90 Completely remove CHudDeathNotice as it does nothing in GMod Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
3 Years Ago
Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod
3 Years Ago
FIxed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
3 Years Ago
Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext
3 Years Ago
merge from main
3 Years Ago
Potential crash fix in CMatQueuedRenderContext::Bind
3 Years Ago
Really take care of npc_barnacle crashes when something deletes its internal physics objects
3 Years Ago
Fixed OOB $frame on render targets crashing the game
3 Years Ago
merge from main
3 Years Ago
This time it will work - disable some other stuff regarding material unloading that I missed
3 Years Ago
merge from main
3 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory